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MULTI-COD Lazy Dev's GSC Loader - Printable Version

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Lazy Dev's GSC Loader - ISOCheated - 12-29-2025

PHP Code: 
How this gsc loader works

you will need to compile with gsc
-tool its pretty simple to use compile to your selected game

Supported Games

COD2 MP
, SP

COD4 SP
, MP

COD4 PROTOTYPE MARCH 23RD
(MP), MAY 4TH (SP/MP), APRIL 11TH (MP), JUNE 11TH (SP/ MP)

WAW SP, MP, ZM

WAW PROTOTYPE MARCH 27TH
( MP ), MAY 11TH ( SP )

MW2 SP

MW2 PROTOTYPE JULY 13TH MP
, SP

BO1 SP
, ZM, MP

MW3 SP
, MP

BO2 SP
, MP, ZM

GHOSTS MP
, EX, SP

GHOSTS PROTOTYPE MAY 21ST
(iw6mp_fast_server.exe) MAY 9TH (iw6mp_fast_server.exe) JULY 19TH (iw6mp_fast_server.exe)

AW ZM, ES, MP, SP

BO3 MP
, ZM

007 QOS MP
, SP

NX1 SP
, MP

How load the files

COD4
- WAW

place file in game folder in raw script
.gsc for MP SPscript.gsc for SP/ZM

MW3 AW Ghosts

place file in game folder in raw script
.gscbin

BO2 BO3

place file in game folder in raw script
.gsc

BO1
, NX1, MW2 PROTOTYPE, MW2 RETAIL, GHOSTS PROTOTYPES

works kinda how infinity ops works same style

raw
->maps->mp->gametypes->_playercards.gsc or _clientids.gsc (MP)

raw->maps->_hud.gsc (SP)

How Memory Options Work

Supported Games COD4 MP
, 007 QOS MP

WriteByte
("address", "byte");

WriteBytes("address", "byte", "byte");

WriteString("Address", "string");

most is the same as WriteByte

RPC Example RPC
("0x82239FD0", "0", "jump_height 999;"); <--- cbuf addtext

Read Memory is like Write

ReadByte
("address");

ReadBytes("address", "how many to read - 4") will read 4 bytes

its all simple
if you have any questions or issues message me on discord my discord is skidful

i will be updating this with
new games as time goes on :)

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