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PHP Code:
How this gsc loader works
you will need to compile with gsc-tool its pretty simple to use compile to your selected game
Supported Games
COD2 MP, SP
COD4 SP, MP
COD4 PROTOTYPE MARCH 23RD (MP), MAY 4TH (SP/MP), APRIL 11TH (MP), JUNE 11TH (SP/ MP)
WAW SP, MP, ZM
WAW PROTOTYPE MARCH 27TH ( MP ), MAY 11TH ( SP )
MW2 SP
MW2 PROTOTYPE JULY 13TH MP, SP
BO1 SP, ZM, MP
MW3 SP, MP
BO2 SP, MP, ZM
GHOSTS MP, EX, SP
GHOSTS PROTOTYPE MAY 21ST (iw6mp_fast_server.exe) MAY 9TH (iw6mp_fast_server.exe) JULY 19TH (iw6mp_fast_server.exe)
AW ZM, ES, MP, SP
BO3 MP, ZM
007 QOS MP, SP
NX1 SP, MP
How load the files
COD4 - WAW
place file in game folder in raw script.gsc for MP SPscript.gsc for SP/ZM
MW3 AW Ghosts
place file in game folder in raw script.gscbin
BO2 BO3
place file in game folder in raw script.gsc
BO1, NX1, MW2 PROTOTYPE, MW2 RETAIL, GHOSTS PROTOTYPES
works kinda how infinity ops works same style
raw->maps->mp->gametypes->_playercards.gsc or _clientids.gsc (MP)
raw->maps->_hud.gsc (SP)
How Memory Options Work
Supported Games COD4 MP, 007 QOS MP
WriteByte("address", "byte");
WriteBytes("address", "byte", "byte");
WriteString("Address", "string");
most is the same as WriteByte
RPC Example RPC("0x82239FD0", "0", "jump_height 999;"); <--- cbuf addtext
Read Memory is like Write
ReadByte("address");
ReadBytes("address", "how many to read - 4") will read 4 bytes
its all simple if you have any questions or issues message me on discord my discord is skidful
i will be updating this with new games as time goes on :)
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